With a dragon god released, the struggles of Orka, Varg and Elvar become part of a much larger conflict. Searches for missing loved ones and sworn obligations draw rival warriors toward dangerous magic and the possibility of another divine war.
Wax and his companions follow a trail of stockpiled weapons toward a city under a rival god’s influence. A devastating new explosive and the involvement of outsiders transform their long investigation into a struggle with implications far beyond their world’s politics.
Wallace Price discovers he is dead when a reaper arrives at his funeral. He reaches Charon’s Crossing, a tea shop run by Hugo, who also works as a ferryman for souls. Before moving on, Wallace has a chance to reconsider his life as a lawyer and learn how to connect with other people. A one-week deadline gives urgency to this standalone adult fantasy about grief, companionship, queer love and the possibility of change.
Nesta Archeron struggles to find a place in the Night Court after the war and her unwilling transformation into High Fae. Training with Cassian brings anger, attraction and painful memories into close contact, while a new threat tests the court’s fragile peace.
Their introductory training over, Carl and Donut enter the ruined streets of the Over City. A catastrophe, a sinister circus and an audience hungry for spectacle complicate their next dungeon challenge, where finding out what happened may be essential to surviving.
After decades without a true sunrise, humanity struggles against the spread of vampire rule. Imprisoned Gabriel de León recounts his life as a holy warrior and the journey toward a possible means of ending the darkness.
Carl and Donut reach a dungeon floor built around a bewildering network of trains and tunnels. Surviving the Iron Tangle requires cooperation with other contestants, while an apparently unhelpful book offers Carl a different way to understand the game.
Carl and his companions reach a dungeon floor built around four very different castles. To unlock their escape within fifteen days, they must cooperate with other trapped contestants, weighing dangerous alliances against the increasingly elaborate rules of the game.
A huntress searches for someone taken from her, a noblewoman seeks a warrior's life, and a former slave pursues revenge. Their journeys cross a land shaped by dead gods, whose lingering power threatens to draw its people into another war.
A grandmother and her granddaughter share an isolated house in rural Spain. Their neighbours despise them in public yet come seeking their help in secret. Within the house, the persistence of resentment and the weight of earlier generations turn family history and social hostility into a story of supernatural dread.
A mysterious ship prompts an expedition to Akinah, an island surrounded by dangerous storms. Shipowner Rysn joins the voyage seeking help for her sick companion Chiri-Chiri, and discovers that the island's secrets reach beyond a simple rescue mission.
After Earth’s buildings vanish into an alien dungeon, Carl enters with his ex-girlfriend’s cat. Surviving its monsters is only part of the challenge: the contestants must entertain an interstellar audience whose attention and rewards can determine who lives long enough to descend.
A year of war has brought the coalition little closer to defeating its enemy. As new discoveries reshape the conflict, Kaladin, Shallan and their allies confront threats that test both the Knights Radiant's abilities and the fragile trust holding them together.
Addie gains immortality through a bargain that makes everyone forget her as soon as she leaves their sight. After centuries of searching for a lasting connection, an encounter in a bookshop introduces someone who can remember her name.
In a city where magic has disappeared but its former creatures remain, Fetch Phillips works as a private investigator. A former soldier burdened by the past, he takes cases for nonhuman clients while navigating the damage left by the loss of magic.
Nora Seed reaches a library whose books contain the lives she might have lived. Each volume allows her to explore a different choice and the consequences that followed it. Moving between these possibilities, she confronts her regrets and the difficulty of recognising what could make a life meaningful.
Seventeen-year-old Aderyn, known as Ryn, helps support her family through work in their graveyard. When the dead rise as bone houses, that livelihood comes under threat. With Ellis, a mapmaker, she travels toward the mountains to confront the mystery of the curse. This standalone young adult dark fantasy draws on Welsh-inspired folklore, combining an unsettling journey, family responsibility, horror elements and a romantic thread.
Pursued by soldiers and former allies after the events in Godsgrave, Mia Corvere must escape a city closing around her. With those she loves in danger, she crosses the Republic in search of answers about her powers and the coming darkness.
Gideon's attempt to escape the Ninth House is interrupted by an obligation to serve its young necromancer, Harrow. Summoned to compete for a place beside the Emperor, they enter a decaying palace where a coveted transformation is surrounded by lethal mysteries.
Sancia Grado, a thief with unusual abilities, is hired to steal an artifact from a guarded warehouse in Tevanne. The object could overturn the magical technology that sustains the city’s powerful Merchant Houses. As those who want it pursue her, Sancia must find unlikely allies and confront a system in which coded instructions give ordinary objects extraordinary properties.